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CIG
2006
IEEE
15 years 8 months ago
Improving Artificial Intelligence In a Motocross Game
We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two d...
Benoit Chaperot, Colin Fyfe
EUROS
2008
113views Robotics» more  EUROS 2008»
15 years 8 months ago
Measuring Motion Expressiveness in Wheeled Mobile Robots
This paper addresses the measurement of motion expressiveness in wheeled mobile robots. A neural network based supervised learning strategy is proposed as a method to fuse informat...
João Sequeira
ICONIP
2007
15 years 8 months ago
Practical Recurrent Learning (PRL) in the Discrete Time Domain
One of the authors has proposed a simple learning algorithm for recurrent neural networks, which requires computational cost and memory capacity in practical order O(n2 )[1]. The a...
Mohamad Faizal Bin Samsudin, Takeshi Hirose, Katsu...
SCAI
2008
15 years 8 months ago
Defect Prediction in Hot Strip Rolling Using ANN and SVM
One of the largest factors affecting the loss for steel manufacturing are defects in the steel strips produced. Therefore the prediction of these defects forehand would be very im...
Manu Hietaniemi, Ulla Elsilä, Perttu Laurinen...
APPINF
2003
15 years 8 months ago
An Adaptive Color Segmentation Algorithm for Sony Legged Robots
This paper presents an adaptive colour segmentation algorithm for Sony legged robots to play a football game. A Self-Organizing Map (SOM) is adopted to measure the current lightin...
Bo Li, Huosheng Hu, Libor Spacek