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VRST
2004
ACM
16 years 1 days ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
CCS
2005
ACM
16 years 5 days ago
A framework for concrete reputation-systems with applications to history-based access control
In a reputation-based trust-management system, agents maintain information about the past behaviour of other agents. This information is used to guide future trust-based decisions...
Karl Krukow, Mogens Nielsen, Vladimiro Sassone
ESCIENCE
2006
IEEE
15 years 10 months ago
Scientific Workflows: More e-Science Mileage from Cyberinfrastructure
We view scientific workflows as the domain scientist's way to harness cyberinfrastructure for e-Science. Domain scientists are often interested in "end-to-end" fram...
Bertram Ludäscher, Shawn Bowers, Timothy M. M...
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IPPS
2002
IEEE
15 years 11 months ago
Generating Parallel Programs from the Wavefront Design Pattern
Object-oriented programming, design patterns, and frameworks are common techniques that have been used to reduce the complexity of sequential programming. We have applied these te...
John Anvik, Steve MacDonald, Duane Szafron, Jonath...
ICPADS
2007
IEEE
16 years 28 days ago
Persistence and communication state transfer in an asynchronous pipe mechanism
Abstract— Emergent wide-area distributed systems like computational grids present opportunities for large scientific applications. On these systems, communication mechanisms hav...
Philip Chan, David Abramson