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INFOCOM
2006
IEEE
16 years 18 days ago
Flow Scheduling for End-Host Multihoming
Abstract— Fueled by the competing DSL and Cable technologies, residential broadband access has seen a significant spread in availability to the point that many users have a choi...
Nathanael Thompson, Guanghui He, Haiyun Luo
INFOCOM
2006
IEEE
16 years 18 days ago
On the Sensitivity of Online Game Playing Time to Network QoS
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Y...
INFOCOM
2006
IEEE
16 years 18 days ago
Mobile Emulab: A Robotic Wireless and Sensor Network Testbed
Abstract— Simulation has been the dominant research methodology in wireless and sensor networking. When mobility is added, real-world experimentation is especially rare. However,...
David Johnson, Tim Stack, Russ Fish, Daniel Montra...
IPPS
2006
IEEE
16 years 18 days ago
Broadcasting and routing in faulty mesh networks
— Broadcasting is a data communication task in which one processor sends the same message to all other processors. Routing is a task where a source processor sends a message to a...
Milos Stojmenovic, Amiya Nayak
ISMAR
2006
IEEE
16 years 18 days ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
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