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NETGAMES
2004
ACM
16 years 8 days ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
NORDICHI
2004
ACM
16 years 8 days ago
InfoRadar: group and public messaging in the mobile context
Previous research has sought to utilize everyday messaging metaphors, such as the notice board, in location-based messaging systems. Unfortunately, many of the restrictions associ...
Matti Rantanen, Antti Oulasvirta, Jan Blom, Sauli ...
SC
2004
ACM
16 years 8 days ago
A Peer-to-Peer Replica Location Service Based on a Distributed Hash Table
A Replica Location Service (RLS) allows registration and discovery of data replicas. In earlier work, we proposed an RLS framework and described the performance and scalability of...
Min Cai, Ann L. Chervenak, Martin R. Frank
SIGCOMM
2004
ACM
16 years 8 days ago
Comparison of routing metrics for static multi-hop wireless networks
Routing protocols for wireless ad hoc networks have traditionally focused on finding paths with minimum hop count. However, such paths can include slow or lossy links, leading to...
Richard Draves, Jitendra Padhye, Brian Zill
SIGCSE
2004
ACM
86views Education» more  SIGCSE 2004»
16 years 8 days ago
Research, teaching, and service: the miniconference as a model for CS graduate seminar courses
Rarely are the three pillars of academia—research, teaching, and service—addressed together, within one intellectually cohesive context in the graduate curriculum. Such a cont...
Paolo A. G. Sivilotti, Bruce W. Weide
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