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MHCI
2005
Springer
16 years 3 days ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
ISCA
2002
IEEE
108views Hardware» more  ISCA 2002»
15 years 11 months ago
The Optimal Logic Depth Per Pipeline Stage is 6 to 8 FO4 Inverter Delays
Microprocessor clock frequency has improved by nearly 40% annually over the past decade. This improvement has been provided, in equal measure, by smaller technologies and deeper p...
M. S. Hrishikesh, Doug Burger, Stephen W. Keckler,...
CAISE
2010
Springer
15 years 7 months ago
Monitoring and Analyzing Service-Based Internet Systems through a Model-Aware Service Environment
Abstract As service-based Internet systems get increasingly complex they become harder to manage at design time as well as at runtime. Nowadays, many systems are described in terms...
Ta'id Holmes, Uwe Zdun, Florian Daniel, Schahram D...
ICWSM
2010
15 years 8 months ago
StepGreen.org: Increasing Energy Saving Behaviors via Social Networks
Decades of research have explored factors that can influence green behavior. However, much less is known about the ways in which technology in general, and social technologies in ...
Jennifer Mankoff, Susan R. Fussell, Tawanna Dillah...
MHCI
2009
Springer
16 years 1 months ago
Improving the accessibility of NFC/RFID-based mobile interaction through learnability and guidance
NFC and RFID technologies have found their way into current mobile phones and research has presented a variety of applications using NFC/RFID tags for interaction between physical...
Gregor Broll, Susanne Keck, Paul Holleis, Andreas ...