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SIGGRAPH
2000
ACM
15 years 11 months ago
Interactive manipulation of rigid body simulations
Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few phys...
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Z...
AIEDAM
2005
60views more  AIEDAM 2005»
15 years 6 months ago
Chasing concepts during design: A photo shoot from the field of architecture
This paper examines the role of design concepts in a modus operandi as opposed to a modus operatum, which is how their generation, as it unfolds over time, is perceived by someone...
A. N. N. Heylighen, Geneviève Martin
INTERNET
2002
175views more  INTERNET 2002»
15 years 6 months ago
Web Services Interaction Models, Part 1: Current Practice
of abstractions a middleware system makes available to applications, they figure prominently in determining the breadth and variety of application integration that the middleware s...
Steve Vinoski
DIGRA
2005
Springer
16 years 12 days ago
Build It to Understand It: Ludology Meets Narratology in Game Design Space
Building experimental games offers an alternative methodology for researching and understanding games, beyond what can be understood by playing and studying existing games alone. ...
Michael Mateas, Andrew Stern
ATAL
2003
Springer
16 years 2 days ago
Authoring scenes for adaptive, interactive performances
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...