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ICIDS
2009
Springer
16 years 1 months ago
Designing Storytelling Games That Encourage Narrative Play
Storytelling games are a form of competitive storytelling framed in the context of gameplay. However, most existing storytelling games emphasize competitive gameplay and winning at...
Alex Mitchell, Kevin McGee
CHI
2004
ACM
16 years 7 months ago
Presiding over accidents: system direction of human action
As human-computer interaction becomes more closely modeled on human-human interaction, new techniques and strategies for human-computer interaction are required. In response to th...
Jeffrey Heer, Nathaniel Good, Ana Ramirez, Marc Da...
MM
2005
ACM
103views Multimedia» more  MM 2005»
16 years 12 days ago
Diorama table
“diorama table “ is an interactive table installation. People place physical objects on the table and projected elements such as trains, cars, houses, and trees appear and are...
Keiko Takahashi, Shinji Sasada
INFOCOM
2005
IEEE
16 years 13 days ago
Designing incentives for peer-to-peer routing
Abstract— In a peer-to-peer network, nodes are typically required to route packets for each other. This leads to a problem of “free-loaders,” nodes that use the network but r...
Alberto Blanc, Yi-Kai Liu, Amin Vahdat
SE
2007
15 years 8 months ago
Toward the design of self-organizing dynamics
: A growing demand for distributed and decentralized software, together with an increasing inherent complexity of these systems challenges traditional software engineering practice...
Jan Sudeikat