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DIGRA
2005
Springer
16 years 11 days ago
Role Theory: The Line Between Roles as Design and Socialization in EverQuest
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
Kelly Boudreau
GRAPHICSINTERFACE
1996
15 years 8 months ago
Painting Gradients: Free-form Surface Design Using Shading Patterns
An interactive system for designing curved surfaces is proposed which is based on direct manipulation of a single-view shaded image of this surface. Apart from functions like carv...
Cornelius W. A. M. van Overveld
BMCBI
2008
95views more  BMCBI 2008»
15 years 7 months ago
Mining protein networks for synthetic genetic interactions
Background: The local connectivity and global position of a protein in a protein interaction network are known to correlate with some of its functional properties, including its e...
Sri R. Paladugu, Shan Zhao, Animesh Ray, Alpan Rav...
INTERACT
2007
15 years 8 months ago
Face-to-Face Sociability Signs Made Explicit in CMC
This paper discusses how semiotic engineering can support the formulation of problems and solutions involved in handling face-to-face (F2F) sociability models in computer-mediated ...
Carla Faria Leitão, Clarisse Sieckenius de ...
HUC
2011
Springer
14 years 6 months ago
DrawerBrowser: practical picture browser for finding items in drawers
We propose a practical picture browser for finding items in drawers, DrawerBrowser, which is designed through observations of daily activities. Author Keywords Storage box, pictur...
Keisuke Kambara, Koji Tsukada