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IJCAI
2001
15 years 8 months ago
Usability Guidelines for Interactive Search in Direct Manipulation Systems
As AI systems make their way into the mainstream of interactive applications, usability becomes an increasingly important factor in their success. A wide range of user interface d...
Robert St. Amant, Christopher G. Healey
ICASSP
2010
IEEE
15 years 6 months ago
Predicting interruptions in dyadic spoken interactions
Interruptions occur frequently in spontaneous conversations, and they are often associated with changes in the flow of conversation. Predicting interruption is essential in the d...
Chi-Chun Lee, Shrikanth Narayanan
IAT
2008
IEEE
15 years 6 months ago
Goal-Directed Interactions in Artifact-Based MAS: Jadex Agents Playing in CARTAGO Environments
In the context of cognitive agent programming frameworks, a main research effort accounts for exploiting goalorientation for specifying and enacting agent interaction. Existing re...
Michele Piunti, Alessandro Ricci, Lars Braubach, A...
ICIP
2010
IEEE
15 years 4 months ago
Interactive graph cut segmentation of touching neuronal structures from electron micrographs
A novel interactive segmentation framework comprising of a two stage s-t mincut is proposed. The framework has been designed keeping in mind the need to segment touching neuronal ...
Vignesh Jagadeesh, B. S. Manjunath
158
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FLAIRS
2009
15 years 4 months ago
Making User-Defined Interactive Game Characters BEHAVE
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...