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CHI
2010
ACM
16 years 1 months ago
Designing a technological playground: a field study of the emergence of play in household messaging
We present findings from a field study of Wayve, a situated messaging device for the home that incorporates handwriting and photography. Wayve was used by 24 households (some of w...
Siân E. Lindley, Richard H. R. Harper, Abiga...
BCSHCI
2008
15 years 8 months ago
Walk 2 Win: towards designing a mobile game for elderly's social engagement
In this paper we describe a user-centered approach to designing and evaluating a socially interactive mobile game for the elderly. The objective of the game is to encourage the el...
Omar Mubin, Suleman Shahid, Abdullah Al Mahmud
CHI
2007
ACM
16 years 7 months ago
A study of emergency response work: patterns of mobile phone interaction
This paper presents descriptive accounts of time-critical organizing in the domain of emergency response. Patterns of mobile phone interaction in such work is analyzed showing how...
Jonas Landgren, Urban Nulden
CHI
2006
ACM
16 years 7 months ago
Social visualization: exploring text, audio, and video interaction
In this workshop, we address the importance and uses of social visualizations. In particular, we explore visualizations of text, audio, and visual interaction data to uncover soci...
Fernanda B. Viégas, Karrie Karahalios
AIIDE
2007
15 years 9 months ago
A Comparative Analysis of Story Representations for Interactive Narrative Systems
Interactive narrative is a blossoming field, with new systems and approaches being developed each year. However, despite this burgeoning array of designs, little work has been don...
Brian Magerko