Sciweavers

8621 search results - page 318 / 1725
» Design for interaction
Sort
View
NORDICHI
2006
ACM
16 years 17 days ago
Tabletop interaction: research alert
At the t2i Lab we focus on tangible user interfaces (TUIs) to advance and improve the user experience in computer supported learning and problem solving. By directly interacting w...
Wolfgang Mähr, Richard Carlsson, Jonas Fredri...
ACMACE
2005
ACM
15 years 8 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
HCI
2007
15 years 8 months ago
Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments
We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our da...
Daniel Gepner, Jérôme Simonin, No&eum...
CAISE
2005
Springer
16 years 4 days ago
Viewpoint Centric Design
System engineering often states that respecting diversity during the upstream stages of a system designing is an unavoidable feature of the designing process. In the field of Infor...
Pierre-Jean Charrel, Jari Palomäki
DPPI
2003
ACM
15 years 12 months ago
Modeling the socio-cultural context
It’s been noticed that recognizing the end user’s needs and expectations are increasingly important factors for creating successful products. In the Mode-project we are studyi...
Pertti Aula, Janne Pekkala, Jenni Romppainen