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SI3D
2009
ACM
16 years 1 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
CCS
2009
ACM
16 years 1 months ago
Keep your friends close: the necessity for updating an anomaly sensor with legitimate environment changes
Large-scale distributed systems have dense, complex code-bases that are assumed to perform multiple and inter-dependent tasks while user interaction is present. The way users inte...
Angelos Stavrou, Gabriela F. Cretu-Ciocarlie, Mich...
GLOBECOM
2009
IEEE
16 years 1 months ago
Price of Anarchy for Cognitive MAC Games
—In this paper, we model and analyze the interactions between secondary users in a spectrum overlay cognitive system as a cognitive MAC game. In this game, each secondary user ca...
Lok Man Law, Jianwei Huang, Mingyan Liu, Shuo-Yen ...
ESAW
2009
Springer
16 years 1 months ago
Normative Multi-Agent Organizations
Multi-agent systems are viewed as consisting of individual agents whose behaviors are regulated by organization artifacts. This abstract presents a programming language, which is d...
Mehdi Dastani
ICCS
2009
Springer
16 years 1 months ago
A Scalable and Adaptable Solution Framework within Components of the Community Climate System Model
Abstract. A framework for a fully implicit solution method is implemented into (1) the High Order Methods Modeling Environment (HOMME), which is a spectral element dynamical core o...
Katherine J. Evans, Damian W. I. Rouson, Andrew G....
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