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CHI
2007
ACM
16 years 7 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
CHI
2006
ACM
16 years 7 months ago
Speech pen: predictive handwriting based on ambient multimodal recognition
It is tedious to handwrite long passages of text by hand. To make this process more efficient, we propose predictive handwriting that provides input predictions when the user writ...
Kazutaka Kurihara, Masataka Goto, Jun Ogata, Takeo...
CHI
2006
ACM
16 years 7 months ago
Beyond record and play: backpacks: tangible modulators for kinetic behavior
Digital Manipulatives embed computation in familiar children's toys and provide means for children to design behavior. Some systems use "record and play" as a form ...
Hayes Raffle, Amanda J. Parkes, Hiroshi Ishii, Jos...
CHI
2006
ACM
16 years 7 months ago
Collective creation and sense-making of mobile media
Traditionally, mobile media sharing and messaging has been studied from the perspective of an individual author making media available to other users. With the aim of supporting s...
Antti Salovaara, Giulio Jacucci, Antti Oulasvirta,...
CHI
2005
ACM
16 years 7 months ago
EyeWindows: evaluation of eye-controlled zooming windows for focus selection
In this paper, we present an attentive windowing technique that uses eye tracking, rather than manual pointing, for focus window selection. We evaluated the performance of 4 focus...
David Fono, Roel Vertegaal
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