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EICS
2009
ACM
16 years 1 months ago
The tradeoff between spatial jitter and latency in pointing tasks
Interactive computing systems frequently use pointing as an input modality, while also supporting other forms of input such as alphanumeric, voice, gesture, and force. We focus on...
Andriy Pavlovych, Wolfgang Stürzlinger
HUC
2009
Springer
15 years 10 months ago
Playful bottle: a mobile social persuasion system to motivate healthy water intake
This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence ...
Meng-Chieh Chiu, Shih-Ping Chang, Yu-Chen Chang, H...
ATAL
2010
Springer
15 years 7 months ago
Combining manual feedback with subsequent MDP reward signals for reinforcement learning
As learning agents move from research labs to the real world, it is increasingly important that human users, including those without programming skills, be able to teach agents de...
W. Bradley Knox, Peter Stone
149
Voted
RECSYS
2010
ACM
15 years 7 months ago
Eye-tracking product recommenders' usage
Recommender systems have emerged as an effective decision tool to help users more easily and quickly find products that they prefer, especially in e-commerce environments. However...
Sylvain Castagnos, Nicolas Jones, Pearl Pu
CGA
1999
15 years 6 months ago
Dynamics Modeling and Culling
emsintovirtualenvironments,whileabstracting the modeling process as much as possible. To achieve efficiency,weconcentrateoncullingdynamicalsystems: if the system is not in view, we...
Stephen Chenney, Jeffrey Ichnowski, David A. Forsy...
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