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DRM
2006
Springer
15 years 9 months ago
Consumers, fans, and control: what the games industry can teach Hollywood about DRM
Through legislation and technology the film industry has been seeking to fully control usage of the bits it creates; their model is "restrictive" digital-rights manageme...
Susan Landau, Renée Stratulate, Doug Twille...
JCIT
2008
154views more  JCIT 2008»
15 years 5 months ago
Multimodal Web Content Conversion for Mobile Services in a U-City
A ubiquitous city is where everything is interconnected with everything else, where information is instantaneously shared. In a U-city, people can access a variety of web data in ...
Soosun Cho, HeeSook Shin
WWW
2008
ACM
16 years 6 months ago
m-Dvara 2.0: Mobile & Web 2.0 Services Integration for Cultural Heritage
Web 2.0 marks a new philosophy where user is the main actor and content producer: users write blogs and comments, they tag, link, and upload photos, pictures, videos, and podcasts...
Paolo Coppola, Raffaella Lomuscio, Stefano Mizzaro...
CSIE
2009
IEEE
16 years 20 days ago
Integration of a Concept Map Generator and a Knowledge-Portal-Based E-learning System
Knowledge management (KM) is the research field aimed to create, organize, and store explicit knowledge for easy access and manipulation, whereas e-learning is concerned with del...
Jyh-Da Wei, Tai-Yu Chen, Tsai-Yeh Tung, D. T. Lee
JCDL
2009
ACM
128views Education» more  JCDL 2009»
16 years 12 days ago
Mobility, digital libraries and a rural indian village
Millions of people in developed countries routinely create and share digital content; but what about the billions of others in on the wrong side of what has been called the ‘glo...
Matt Jones, Emma Thom, David Bainbridge, David Fro...