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ACMACE
2005
ACM
16 years 12 days ago
Designing sound for a pervasive mobile game
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...
ISCAS
2003
IEEE
79views Hardware» more  ISCAS 2003»
16 years 3 days ago
Design of a low power psycho-acoustic model co-processor for MPEG-2/4 AAC LC stereo encoder
A new design of Psycho-Acoustic Model in MPEG-214 AAC encoding is proposed. Differing from the conventional PC-based and DSP-based encoders, it was based on hybrid architectures. ...
Tsung-Han Tsai, Shih-Way Huang, Liang-Gee Chen
IPPS
2002
IEEE
15 years 11 months ago
Generating Parallel Programs from the Wavefront Design Pattern
Object-oriented programming, design patterns, and frameworks are common techniques that have been used to reduce the complexity of sequential programming. We have applied these te...
John Anvik, Steve MacDonald, Duane Szafron, Jonath...
ISCA
2000
IEEE
111views Hardware» more  ISCA 2000»
15 years 11 months ago
HLS: combining statistical and symbolic simulation to guide microprocessor designs
As microprocessors continue to evolve, many optimizations reach a point of diminishing returns. We introduce HLS, a hybrid processor simulator which uses statistical models and sy...
Mark Oskin, Frederic T. Chong, Matthew K. Farrens
VLSID
2000
IEEE
121views VLSI» more  VLSID 2000»
15 years 11 months ago
Design of Synchronous Action Systems
The action systems framework has recently been applied to the area of synchronous VLSI design. In this paper, we present a set of concepts necessary in the formal design of synchr...
Juha Plosila, Tiberiu Seceleanu