Abstract. This paper describes a design technique for interactive systems that allows designs to be specified and refined formally, using a notation based on Action Systems. The ...
As the density and complexity of FPGA-based designs has increased to 10,000 gates and beyond, the use of high-level design languages (HDLs) is rapidly supplanting schematic entry ...
The design of high performance multimedia systems in a short time force us to use IP's blocks in many designs. However, their correct integration in a design implies more com...
Abstract-- A major drawback of artificial neural networks (ANNs) is their black-box character. This is especially true for recurrent neural networks (RNNs) because of their intrica...
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...