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DIGRA
2005
Springer
16 years 5 days ago
Extending Soft Models to Game Design: Flow, Challenges and Conflicts
Challenge and conflict are elements that all game designers strive to engineer into their games. Research shows that challenge is what drives a high proportion of games players ye...
Abdennour El Rhalibi, Martin Hanneghan, Stephen Ta...
FLAIRS
2008
15 years 9 months ago
UServ Case Study, Conceptual Design with ARD+ Method
The paper is dedicated to an analysis of the classic business rules study called UServ. The importance of this study comes from the fact, that it serves as a benchmark example for...
Grzegorz J. Nalepa
HCI
2007
15 years 8 months ago
Formats for User Data in Inclusive Design
Although information about users is vitally important in inclusive design, its use is often limited. The literature suggests that this is, at least in part, due to the ways in whic...
Joy Goodman, Patrick Langdon, P. John Clarkson
EWC
2006
86views more  EWC 2006»
15 years 6 months ago
Object-oriented interactive mechanism design and analysis
We have developed a Ch Mechanism Toolkit for analysis and design of mechanisms. The toolkit was developed using Ch, an embeddable C/C++ interpreter with high-level extensions. The ...
Harry H. Cheng, Dung T. Trang
CDC
2008
IEEE
130views Control Systems» more  CDC 2008»
16 years 1 months ago
Extension and application of a novel hardware-in-the-loop simulator design methodology
— This paper builds on previous work on optimal methodologies for the design of numerical subsystems for non-linear, uncertain hardware-in-the-loop (HWIL) simulators. Firstly, th...
Monte Stuart MacDiarmid, Marko Bacic, Ronald Danie...