This paper presents a systematic and optimal design of hybrid cascode compensation method which is used in fully differential two-stage CMOS operational transconductance amplifier...
Design patterns provide a medium-grained ion and can be used as an effective tool for understanding object-oriented systems. This paper presents a simple tool for the extraction o...
Use cases are often perceived as an integral part of an objectoriented approach to software development, yet despite claims that objects fall naturally from the use case descripti...
A methodology for feature design, specification, and validation is presented. The methodology is based on Use Case Maps for the description of features and on LOTOS with its tools ...
—The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced ...