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CHI
1994
ACM
15 years 10 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
CHI
2004
ACM
16 years 6 months ago
Trading design spaces: exchanging ideas on physical design environments
Physical design environments are places that support people engaged in the spatial, physical, tangible act of creation. It is now possible to augment workspaces with an amazing ar...
Wendy Ju, Margot Brereton, Michael Haller, Amanda ...
SAC
2004
ACM
15 years 12 months ago
A decision-theoretic approach for designing proactive communication in multi-agent teamwork
Techniques that support effective communication during teamwork processes are of particular importance. Psychological study shows that an effective team often can anticipate infor...
Yu Zhang, Richard A. Volz, Thomas R. Ioerger, John...
ANOR
2006
133views more  ANOR 2006»
15 years 6 months ago
An integrated model for logistics network design
In this paper we introduce a new formulation of the logistics network design problem encountered in deterministic, single-country, single-period contexts. Our formulation is flexi...
Jean-François Cordeau, Federico Pasin, Mari...
IWCMC
2010
ACM
15 years 11 months ago
Modulation-adaptive cooperation in Rayleigh fading channels with imperfect CSI
Adaptive modulation can improve the throughput of cooperative communications, which has been shown in previous research. So far the adaptive modulation is applied with respect to ...
Yuanyuan Zhang, Yi Ma, Rahim Tafazolli