A typical product development lifecycle for interactive systems starts with contextual analysis to guide system design. The challenge however is in transitioning from findings abo...
Tejinder K. Judge, Carman Neustaedter, Anthony Tan...
Ubiquitous computing is fostering an explosion of physical artifacts that are coupled to digital information – so-called Spimes. We introduce a tangible workbench that allows fo...
Leonardo Bonanni, Greg Vargas, Neil Chao, Stephen ...
Conventional software engineering tends to focus on a small part of the software life cycle: the design and implementation of a product. The bulk of the lifetime cost is in the ma...
The design productivity gap has been recognized by the semiconductor industry as one of the major threats to the continued growth of system-on-chips and embedded systems. Ad-hoc s...
Jean-Pierre Talpin, David Berner, Sandeep K. Shukl...
Designing effective instructions for everyday products is challenging. One reason is that designers lack a set of design principles for producing visually comprehensible and acces...