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» Design considerations for a network of information
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GROUP
2010
ACM
15 years 4 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
PERCOM
2010
ACM
15 years 4 months ago
Profiling sprints using on-body sensors
This paper describes the design, implementation and deployment of a wireless sensor system for athletes. The system is designed to profile sprints based on input from on-body senso...
Salman Taherian, Marcelo Pias, Robert Harle, Georg...
SENSYS
2010
ACM
15 years 4 months ago
Revealing the hidden lives of underground animals using magneto-inductive tracking
Currently, there is no existing method for automatically tracking the location of burrowing animals when they are underground, consequently zoologists only have a partial view of ...
Andrew Markham, Niki Trigoni, Stephen A. Ellwood, ...
NETWORKS
2008
15 years 6 months ago
Decontamination of hypercubes by mobile agents
In this paper we consider the decontamination problem in a hypercube network of size n. The nodes of the network are assumed to be contaminated and they have to be decontaminated ...
Paola Flocchini, Miao Jun Huang, Flaminia L. Lucci...
SPAA
2005
ACM
16 years 2 days ago
Dynamic page migration with stochastic requests
The page migration problem is one of subproblems of data management in networks. It occurs in a distributed network of processors sharing one indivisible memory page of size D. Du...
Marcin Bienkowski