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ACMACE
2009
ACM
15 years 11 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
ICPP
2000
IEEE
15 years 10 months ago
A Problem-Specific Fault-Tolerance Mechanism for Asynchronous, Distributed Systems
The idle computers on a local area, campus area, or even wide area network represent a significant computational resource--one that is, however, also unreliable, heterogeneous, an...
Adriana Iamnitchi, Ian T. Foster
CGF
2000
97views more  CGF 2000»
15 years 6 months ago
Collaboration between Heterogeneous Stand-alone 3-D Graphical Applications
We describe the Scene-Graph-As-Bus technique (SGAB), the first step in a staircase of solutions for sharing software components for virtual environments. The goals of SGAB are to ...
Robert C. Zeleznik, Loring Holden, Michael V. Capp...
PERCOM
2006
ACM
16 years 6 months ago
A Collaborative Web Browsing System for Multiple Mobile Users
In mobile computing environments, handheld devices with low functionality restrict the services provided for mobile users. We propose a new concept of collaborative browsing, wher...
Takuya Maekawa, Takahiro Hara, Shojiro Nishio
SASO
2009
IEEE
16 years 1 months ago
Optimising Sensor Layouts for Direct Measurement of Discrete Variables
An optimal sensor layout is attained when a limited number of sensors are placed in an area such that the cost of the placement is minimised while the value of the obtained inform...
X. Rosalind Wang, George Mathews, Don Price, Mikha...