In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
The idle computers on a local area, campus area, or even wide area network represent a significant computational resource--one that is, however, also unreliable, heterogeneous, an...
We describe the Scene-Graph-As-Bus technique (SGAB), the first step in a staircase of solutions for sharing software components for virtual environments. The goals of SGAB are to ...
Robert C. Zeleznik, Loring Holden, Michael V. Capp...
In mobile computing environments, handheld devices with low functionality restrict the services provided for mobile users. We propose a new concept of collaborative browsing, wher...
An optimal sensor layout is attained when a limited number of sensors are placed in an area such that the cost of the placement is minimised while the value of the obtained inform...
X. Rosalind Wang, George Mathews, Don Price, Mikha...