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ACMACE
2007
ACM
15 years 10 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
CSCW
2008
ACM
15 years 8 months ago
Social networks and context-aware spam
Social networks are popular for online communities. This paper evaluates the risk of sophisticated context-aware spam that could result from information sharing on social networks...
Garrett Brown, Travis Howe, Micheal Ihbe, Atul Pra...
AINA
2005
IEEE
16 years 14 days ago
Global Connectivity for Mobile IPv6-Based Ad Hoc Networks
The IPv6-enabled network architecture has recently attracted much attention. In this paper, we address the issue of connecting MANETs to global IPv6 networks while supporting IPv6...
Chiung-Ying Wang, Cheng-Ying Li, Ren-Hung Hwang, Y...
SIGUCCS
2006
ACM
16 years 23 days ago
We got the message: creating an instant messenger service point
Figuring out the best way to communicate with and serve students is one of the paramount challenges facing library and technology organizations today, including Bucknell Universit...
Jason Snyder, Meredith Field
INFOCOM
2005
IEEE
16 years 12 days ago
CoolStreaming/DONet: a data-driven overlay network for peer-to-peer live media streaming
— This paper presents DONet, a Data-driven Overlay Network for live media streaming. The core operations in DONet are very simple: every node periodically exchanges data availabi...
Xinyan Zhang, Jiangchuan Liu, Bo Li, Tak-Shing Pet...