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NETGAMES
2004
ACM
16 years 2 days ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
FPL
2009
Springer
156views Hardware» more  FPL 2009»
15 years 11 months ago
A highly scalable Restricted Boltzmann Machine FPGA implementation
Restricted Boltzmann Machines (RBMs) — the building block for newly popular Deep Belief Networks (DBNs) — are a promising new tool for machine learning practitioners. However,...
Sang Kyun Kim, Lawrence C. McAfee, Peter L. McMaho...
GLOBECOM
2010
IEEE
15 years 4 months ago
GreenCloud: A Packet-Level Simulator of Energy-Aware Cloud Computing Data Centers
Cloud computing data centers are becoming increasingly popular for the provisioning of computing resources. The cost and operating expenses of data centers have skyrocketed with th...
Dzmitry Kliazovich, Pascal Bouvry, Yury Audzevich,...
ICTAI
1999
IEEE
15 years 11 months ago
A Practical Student Model in an Intelligent Tutoring System
In this paper we consider two questions related to student modeling in an intelligent tutoring system: 1) What kind of student model should we build when we design a new system; 2...
Yujian Zhou, Martha W. Evens
HT
2009
ACM
15 years 10 months ago
Dynamic hypertext generation for reusing open corpus content
Adaptive hypermedia systems traditionally focus on providing personalised learning services for formal or informal learners. The learning material is typically sourced from a prop...
Ben Steichen, Séamus Lawless, Alexander O'C...