Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
An ad hoc network is a collection of wireless mobile nodes dynamically forming a temporary network without the use of any existing network infrastructure or centralized administra...
Josh Broch, David A. Maltz, David B. Johnson, Yih-...
Enterprise and data center networks consist of a large number of complex networked applications and services that depend upon each other. For this reason, they are difficult to ma...
Lucian Popa 0002, Byung-Gon Chun, Ion Stoica, Jaid...
The inherent instability and unreliability of peer-to-peer networks introduce several fundamental engineering challenges to multimedia streaming over peer-to-peer networks. First,...
Location-aware systems are typically deployed on a small scale and evaluated technically, in terms of absolute errors. In this paper, the authors present their experience of deplo...