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ICALT
2009
IEEE
16 years 28 days ago
A Conceptual Framework for Serious Games
A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game devel...
Amri Yusoff, Richard M. Crowder, Lester Gilbert, G...
CSCW
2006
ACM
16 years 4 days ago
Re-space-ing place: "place" and "space" ten years on
In the ten years since the distinction between “place” and “space” emerged as a consideration for CSCW researchers and designers, the concepts have proven useful across a ...
Paul Dourish
MATA
2005
Springer
154views Communications» more  MATA 2005»
15 years 11 months ago
A Co-designed Hardware/Software Architecture for Augmented Materials
Abstract. Recent advances in materials, sensing, power harvesting, contextawareness and miniaturisation have opened-up the possibility of constructing materials that directly inclu...
Simon Dobson, Kieran Delaney, Kafil Mahmood Razeeb...
ICRA
2002
IEEE
131views Robotics» more  ICRA 2002»
15 years 11 months ago
Acquisition and Embodiment of Motion Elements in Closed Mimesis Loop
It is needed for humanoid to acquire not only just a trajectory but also aim of the behavior and symbolic information during behavior development. We have proposed the mimesis sys...
Tetsunari Inamura, Iwaki Toshima, Yoshihiko Nakamu...
RTSS
2000
IEEE
15 years 10 months ago
Scalable Real-Time System Design using Preemption Thresholds
The maturity of schedulabilty analysis techniquesfor fired-prioritypreemptive scheduling has enabled the consideration of timing issues at design time using a specification of the...
Manas Saksena, Yun Wang