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» Design considerations for MRAM
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CHI
2007
ACM
16 years 7 months ago
Exploring augmented live video streams for remote participation
Augmented video streams display information within the context of the physical environment. In contrast to Augmented Reality, they do not require special equipment, they can suppo...
Irma Lindt, Jan Herling, Jan Ohlenburg, Michael Wi...
CHI
2005
ACM
16 years 7 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
CHI
2005
ACM
16 years 7 months ago
Digital backchannels in shared physical spaces: experiences at an academic conference
There are a variety of digital tools for enabling people who are physically separated by time and space to communicate and collaborate. Widespread use of some of these tools, such...
Joseph F. McCarthy, Danah Boyd
CHI
2003
ACM
16 years 6 months ago
Recommending collaboration with social networks: a comparative evaluation
Studies of information seeking and workplace collaboration often find that social relationships are a strong factor in determining who collaborates with whom. Social networks prov...
David W. McDonald
RECOMB
2005
Springer
16 years 6 months ago
Individual Gene Cluster Statistics in Noisy Maps
Abstract. Identification of homologous chromosomal regions is important for understanding evolutionary processes that shape genome evolution, such as genome rearrangements and larg...
Narayanan Raghupathy, Dannie Durand