This paper presents a framework for the pervasive sharing of data using wireless networks. ‘FarCry’ uses the mobility of users to carry files between separated networks. Throu...
Paul Tennent, Malcolm Hall, Barry Brown, Matthew C...
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Reputation forms an important part of how we come to trust people in face-to-face interactions, and thus situations involving trust online have come to realize that reputation is ...