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ICMI
2007
Springer
262views Biometrics» more  ICMI 2007»
16 years 21 days ago
Automated generation of non-verbal behavior for virtual embodied characters
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
ISMAR
2005
IEEE
16 years 4 days ago
Evaluation of Mixed-Space Collaboration
Recently Augmented Reality (AR) technology has been used to develop the next generation collaborative interfaces. First results have shown the value of using AR for co-located tas...
Raphael Grasset, Philip Lamb, Mark Billinghurst
HCI
2009
15 years 4 months ago
PC-Based Rehabilitation System with Biofeedback
Abstract. The purpose of this research is to emphasize on the concept of integrating computer and interactive technologies to the rehabilitation robotic with biofeedback. First, th...
Chih-Fu Wu, Jeih-Jang Liou
ACMACE
2009
ACM
15 years 10 months ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm
GROUP
1997
ACM
15 years 10 months ago
CEVA: a tool for collaborative video analysis
Video protocol analysis is a standard technique in many research disciplines including human-computerinteraction and computer supported cooperative work. It is notoriously time co...
Andy Cockburn, Tony Dale