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NETGAMES
2006
ACM
16 years 18 days ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
OOPSLA
2009
Springer
16 years 1 months ago
A market-based approach to software evolution
Software correctness has bedeviled the field of computer science since its inception. Software complexity has increased far more quickly than our ability to control it, reaching ...
David F. Bacon, Yiling Chen, David C. Parkes, Malv...
SOUPS
2005
ACM
16 years 6 days ago
Usable security and privacy: a case study of developing privacy management tools
Privacy is a concept which received relatively little attention during the rapid growth and spread of information technology through the 1980’s and 1990’s. Design to make info...
Carolyn Brodie, Clare-Marie Karat, John Karat, Jin...
HF
2002
95views more  HF 2002»
15 years 6 months ago
Formal Verification of Human-Automation Interaction
This paper discusses a formal and rigorous approach to the analysis of operator interaction with machines. It addresses the acute problem of detecting design errors in human-machi...
Asaf Degani, Michael Heymann
UIST
2005
ACM
16 years 6 days ago
Metisse is not a 3D desktop!
Twenty years after the general adoption of overlapping windows and the desktop metaphor, modern window systems differ mainly in minor details such as window decorations or mouse a...
Olivier Chapuis, Nicolas Roussel