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JUCS
2007
114views more  JUCS 2007»
15 years 6 months ago
Design and Implementation of the AMCC Self-Timed Microprocessor in FPGAs
: The development of processors with full custom technology has some disadvantages, such as the time used to design the processors and the cost of the implementation. In this artic...
Susana Ortega-Cisneros, Juan Jóse Raygoza-P...
FLAIRS
2007
15 years 8 months ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
IWEC
2004
15 years 7 months ago
The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop Surfaces
We present the design and implementation of a card game architecture for mulit-user interactive tabletop surfaces. Our system is built on the DiamondTouch, a touch-sensitive input ...
Shwetak N. Patel, John A. Bunch, Kyle D. Forkner, ...
SMC
2007
IEEE
146views Control Systems» more  SMC 2007»
16 years 11 days ago
Blender plugin implementations for 3D collaborative work
— The development of networking and client/server systems over the Internet had led to many collaborative work software applications. To extend the graphic design collaborative p...
Martin Lesage, Omar Cherkaoui, Faysal Abouzaid, Ma...
OHS
2001
Springer
15 years 10 months ago
XAHM: An XML-Based Adaptive Hypermedia Model and Its Implementation
This paper presents an XML-based Adaptive Hypermedia Model (XAHM) and its modular architecture, for modelling and supporting Adaptive Hypermedia Systems, i.e. hypertext-based multi...
Mario Cannataro, Andrea Pugliese