We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
Abstract. Formalizing a student model for an educational system requires an engineering effort that is highly domain-specific. This model-specificity limits the ability to scale ...
Complex structure and varying requirements increase the difficulties in developing domain specific Web Information Systems. People appeal to a smart tool to customize Web Informati...
Most research in the area of publish/subscribe systems has not considered fault-tolerance as a central design issues. However, faults do obviously occur and masking all faults is a...
Reactive real-time systems have to react to external events within time constraints: Triggered tasks must execute within deadlines. The goal of this article is to automate, based ...