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ACMACE
2005
ACM
16 years 11 days ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
AIED
2005
Springer
16 years 11 days ago
Motivating Appropriate Challenges in a Reciprocal Tutoring System
Abstract. Formalizing a student model for an educational system requires an engineering effort that is highly domain-specific. This model-specificity limits the ability to scale ...
Ari Bader-Natal, Jordan B. Pollack
APWEB
2005
Springer
16 years 11 days ago
PODWIS: A Personalized Tool for Ontology Development in Domain Specific Web Information System
Complex structure and varying requirements increase the difficulties in developing domain specific Web Information Systems. People appeal to a smart tool to customize Web Informati...
Lv-an Tang, Hongyan Li, Zhiyong Pan, Shaohua Tan, ...
EUROPAR
2005
Springer
16 years 10 days ago
Self-stabilizing Publish/Subscribe Systems: Algorithms and Evaluation
Most research in the area of publish/subscribe systems has not considered fault-tolerance as a central design issues. However, faults do obviously occur and masking all faults is a...
Gero Mühl, Michael A. Jaeger, Klaus Herrmann,...
GECCO
2005
Springer
136views Optimization» more  GECCO 2005»
16 years 10 days ago
Stress testing real-time systems with genetic algorithms
Reactive real-time systems have to react to external events within time constraints: Triggered tasks must execute within deadlines. The goal of this article is to automate, based ...
Lionel C. Briand, Yvan Labiche, Marwa Shousha