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» Design and implementation of the KioskNet system
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EUROPAR
2009
Springer
16 years 1 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
ACRI
2008
Springer
16 years 27 days ago
Automatic Design of FPGA Processor for the Backtracking of DNA Sequences Evolution Using Cellular Automata and Genetic Algorithm
In several cases, the DNA sequences of an organism are available in different stages of its evolution and it is desirable to reconstruct the DNA sequence in a previous evolution st...
Georgios Ch. Sirakoulis
INFOCOM
2003
IEEE
15 years 11 months ago
Network Design For Rate Adaptive Media Streams
— Rate adaptive multimedia streams offer significant system and client benefits over non-adaptive streams. These benefits come at the price of increased complexity in providin...
Steven Weber, Gustavo de Veciana
SOCIALCOM
2010
15 years 4 months ago
The Design and Enforcement of a Rule-based Constraint Policy Language for Service Composition
Service composition is a new paradigm for efficient and cost-effective IT service provisioning over the network. To safely and effectively deploy composed services within an organi...
Wei Wei, Ting Yu
ISCAS
2005
IEEE
166views Hardware» more  ISCAS 2005»
16 years 4 days ago
Extending SystemC to support mixed discrete-continuous system modeling and simulation
—Systems on chip are more and more heterogeneous and include software, analog/RF and digital hardware, and non-electronic components such as sensors or actuators. The design and ...
Alain Vachoux, Christoph Grimm, Karsten Einwich