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» Design and implementation of network puzzles
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HPDC
2010
IEEE
15 years 7 months ago
Multi-GPU volume rendering using MapReduce
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...
DAC
1999
ACM
16 years 7 months ago
A Novel VLSI Layout Fabric for Deep Sub-Micron Applications
We propose a new VLSI layout methodology which addresses the main problems faced in Deep Sub-Micron (DSM) integrated circuit design. Our layout "fabric" scheme eliminate...
Sunil P. Khatri, Amit Mehrotra, Robert K. Brayton,...
INFOCOM
2009
IEEE
16 years 25 days ago
FS2You: Peer-Assisted Semi-Persistent Online Storage at a Large Scale
—It has been widely acknowledged that online storage systems within the “cloud” of the Internet provide services of a substantial value to end users who wish to share files ...
Ye Sun, Fangming Liu, Bo Li, Baochun Li, Xinyan Zh...
RTAS
1997
IEEE
15 years 10 months ago
Scalable Hardware Priority Queue Architectures for High-Speed Packet Switches
ÐWith effective packet-scheduling mechanisms, modern integrated networks can support the diverse quality-of-service requirements of emerging applications. However, arbitrating bet...
Sung-Whan Moon, Kang G. Shin, Jennifer Rexford
MOBISYS
2009
ACM
16 years 6 months ago
SPATE: small-group PKI-less authenticated trust establishment
Establishing trust between a group of individuals remains a difficult problem. Prior works assume trusted infrastructure, require an individual to trust unknown entities, or provi...
Yue-Hsun Lin, Ahren Studer, Hsu-Chun Hsiao, Jonath...