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» Design and implementation of network puzzles
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ICC
2009
IEEE
15 years 4 months ago
A Multicost Approach to Online Impairment-Aware RWA
Abstract--We design and implement a multicost impairmentaware routing and wavelength assignment algorithm for online traffic. In transparent optical networks the quality of a trans...
Kostas Christodoulopoulos, Konstantinos Manousakis...
TON
2010
126views more  TON 2010»
15 years 1 months ago
MAC Scheduling With Low Overheads by Learning Neighborhood Contention Patterns
Aggregate traffic loads and topology in multi-hop wireless networks may vary slowly, permitting MAC protocols to `learn' how to spatially coordinate and adapt contention patte...
Yung Yi, Gustavo de Veciana, Sanjay Shakkottai
DIGRA
2003
Springer
15 years 11 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
CORR
2004
Springer
127views Education» more  CORR 2004»
15 years 6 months ago
Monitoring, Analyzing, and Controlling Internet-scale Systems with ACME
Analyzing and controlling large distributed services under a wide range of conditions is difficult. Yet these capabilities are essential to a number of important development and o...
David L. Oppenheimer, Vitaliy Vatkovskiy, Hakim We...
MOBISYS
2004
ACM
16 years 6 months ago
Divert: Fine-grained Path Selection for Wireless LANs
The performance of Wireless Local Area Networks (WLANs) often suffers from link-layer frame losses caused by noise, interference, multipath, attenuation, and user mobility. We obs...
Allen K. L. Miu, Godfrey Tan, Hari Balakrishnan, J...