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» Design and implementation of network puzzles
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PDPTA
2000
15 years 8 months ago
Evaluating Multi user Distributed Action Games Architectures on a Corba Platform
The development of distributed applications is rapidly growing and some applications, like those which manipulate graphics, images and sounds, need special care. In this paper, we ...
Hendrik T. Macedo, Alessandro C. M. de Araú...
TC
2008
15 years 6 months ago
Secure Memory Accesses on Networks-on-Chip
Security is gaining relevance in the development of embedded devices. Toward a secure system at each level of design, this paper addresses security aspects related to Network-on-Ch...
Leandro Fiorin, Gianluca Palermo, Slobodan Lukovic...
ACSAC
2007
IEEE
16 years 27 days ago
Routing in the Dark: Pitch Black
In many networks, such as mobile ad-hoc networks and friend-to-friend overlay networks, direct communication between nodes is limited to specific neighbors. Often these networks ...
Nathan S. Evans, Chris GauthierDickey, Christian G...
MEMOCODE
2005
IEEE
16 years 4 days ago
Extended abstract: a race-free hardware modeling language
We describe race-free properties of a hardware description language called GEZEL. The language describes networks of cycle-true finite-state-machines with datapaths (FSMDs). We de...
Patrick Schaumont, Sandeep K. Shukla, Ingrid Verba...
GI
1998
Springer
15 years 10 months ago
Self-Organizing Data Mining
"KnowledgeMiner" was designed to support the knowledge extraction process on a highly automated level. Implemented are 3 different GMDH-type self-organizing modeling algo...
Frank Lemke, Johann-Adolf Müller