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» Design and implementation of network puzzles
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WOA
2003
15 years 8 months ago
Filling the Gap Between Users and Objects: a Multichannel Interactive Environment
— The design and the implementation of software for mobile computers and for pervasive computing environments entail several issues and lead to new requirements. Applications mus...
Davide Carboni, Andrea Piras, Stefano Sanna, Gavin...
AHSWN
2006
84views more  AHSWN 2006»
15 years 6 months ago
A Path Density Protocol for MANETs
Knowing or being able to measure the "path density" at sources of communications is essential to provide fair capacity distribution between sessions in multi-hop ad hoc ...
Evgeny Osipov, Christian F. Tschudin
CN
2000
74views more  CN 2000»
15 years 6 months ago
An experimental system for distributed classroom education
This paper describes an experimental system for classroom-based tele-education based on IP multicast. It gives an overview of the system and describes how the system is designed t...
Peter Ørbæk
SAC
2002
ACM
15 years 6 months ago
Scalable, efficient epidemiological simulation
We describe the design and implementation of a system for simulating the spread of disease among individuals in a large urban population over the course of several weeks. In contr...
Stephen Eubank
ERSA
2009
91views Hardware» more  ERSA 2009»
15 years 4 months ago
Configuration with Self-Configured Datapath: A High Speed Configuration Method for Dynamically Reconfigurable Processors
Configuration with Self-configured Data Path (CSDP) is a high speed configuration data loading method for Dynamically Reconfigurable Processors (DRPs). By using a prepared configu...
Toru Sano, Yoshiki Saito, Hideharu Amano