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» Design and implementation of network puzzles
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ADHOCNOW
2006
Springer
16 years 19 days ago
Circularity-Based Medium Access Control in Mobile Ad Hoc Networks
Abstract. The RTS/CTS access scheme, designed to reduce the number of collisions in a IEEE 802.11 network, is known to exhibit problems due to masked nodes, the imbalance between t...
Mohammad Z. Ahmad, Damla Turgut, R. Bhakthavathsal...
183
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ICPADS
2005
IEEE
16 years 7 days ago
Efficient Distributed QoS Routing Protocol for MPLS Networks
- This paper proposes a new distributed QoS routing protocol, called Efficient Distributed QoS Routing (EDQR), for MPLS networks. The path searching algorithm of EDQR considers an ...
Man-Ching Yuen, Weijia Jia, Chi-Chung Cheung
NETGAMES
2004
ACM
16 years 2 days ago
OpenPING: a reflective middleware for the construction of adaptive networked game applications
The emergence of distributed Virtual Reality (VR) applications that run over the Internet has presented networked game application designers with new challenges. In an environment...
Paul Okanda, Gordon S. Blair
ISPDC
2003
IEEE
15 years 12 months ago
OCEAN: The Open Computation Exchange and Arbitration Network, A Market Approach to Meta Computing
— Rapid advancements in processor and networking technologies have led to the evolution of cluster and grid computing frameworks. These high-performance computing environments ex...
Pradeep Padala, Cyrus Harrison, Nicholas Pelfort, ...
SIMUTOOLS
2008
15 years 8 months ago
Real-time emulation of networked robot systems
In this paper we present a methodology for the evaluation of networked systems communicating using WLAN technology. We show a case study of goal-oriented cooperating robots, for w...
Razvan Beuran, Junya Nakata, Takashi Okada, Yasuo ...