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» Design and implementation of network puzzles
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RTAS
1999
IEEE
15 years 11 months ago
Scalable Scheduling Support for Loss and Delay Constrained Media Streams
Real-time media servers need to service hundreds and, possibly, thousands of clients, each with their own quality of service (QoS) requirements. To guarantee such diverse QoS requ...
Richard West, Karsten Schwan, Christian Poellabaue...
ICPADS
2002
IEEE
15 years 11 months ago
Sago: A Network Resource Management System for Real-Time Content Distribution
Abstract— Content replication and distribution is an effective technology to reduce the response time for web accesses and has been proven quite popular among large Internet cont...
Tzi-cker Chiueh, Kartik Gopalan, Anindya Neogi, Ch...
INFOCOM
2006
IEEE
16 years 19 days ago
SmartSeer: Using a DHT to Process Continuous Queries Over Peer-to-Peer Networks
— As the academic world moves away from physical journals and proceedings towards online document repositories, the ability to efficiently locate work of interest among the torr...
Jayanthkumar Kannan, Beverly Yang, Scott Shenker, ...
ICDCSW
2006
IEEE
16 years 20 days ago
An Event Service Supporting Autonomic Management of Ubiquitous Systems for e-Health
— Healthcare and economic drivers have increased the desire to deploy systems for continuous monitoring of patients, both in hospital and outpatient settings. Such systems must o...
Stephen Strowes, Nagwa Badr, Steven Heeps, Emil Lu...
IWCMC
2006
ACM
16 years 17 days ago
A distributed load-based transmission scheduling protocol for wireless ad hoc networks
This paper presents a load-based transmission scheduling (LoBaTS) protocol for wireless ad hoc networks. Since terminals in these networks may be required to forward unequal amoun...
Brian J. Wolf, Joseph L. Hammond, Harlan B. Russel...