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» Design and implementation of network puzzles
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TON
1998
107views more  TON 1998»
15 years 6 months ago
Migrating sockets--end system support for networking with quality of service guarantees
—We present an end system architecture designed to support networking with quality of service (QoS) guarantees. The protocol processing component of the architecture, called Migr...
David K. Y. Yau, Simon S. Lam
NOMS
2000
IEEE
101views Communications» more  NOMS 2000»
15 years 11 months ago
Using mobile agents for network performance management
Mobile agent frameworks have attracted a lot of attention in recent years, seen as counterparts of static distributed object frameworks but allowing also for object or agent mobil...
Christos Bohoris, George Pavlou, Haitham S. Cruick...
ICCAD
1994
IEEE
131views Hardware» more  ICCAD 1994»
15 years 10 months ago
Edge-map: optimal performance driven technology mapping for iterative LUT based FPGA designs
We consider the problem of performance driven lookup-table (LUT) based technology mapping for FPGAs using a general delay model. In the general delay model, each interconnection e...
Hannah Honghua Yang, D. F. Wong
MOBIHOC
2002
ACM
16 years 6 months ago
Comparison of broadcasting techniques for mobile ad hoc networks
Network wide broadcasting in Mobile Ad Hoc Networks provides important control and route establishment functionality for a number of unicast and multicast protocols. Considering i...
Brad Williams, Tracy Camp
FUNGAMES
2010
15 years 5 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...