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» Design and implementation of network puzzles
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ASPDAC
2007
ACM
108views Hardware» more  ASPDAC 2007»
15 years 10 months ago
Software Performance Estimation in MPSoC Design
- Estimation tools are a key component of system-level methodologies, enabling a fast design space exploration. Estimation of software performance is essential in current software-...
Márcio Oyamada, Flávio Rech Wagner, ...
TOMACS
1998
140views more  TOMACS 1998»
15 years 6 months ago
Technical Note: A Hierarchical Computer Architecture Design and Simulation Environment
architectures at multiple levels of abstraction, encompassing both hardware and software. It has five modes of operation (Design, Model Validation, Build Simulation, Simulate Syste...
Paul S. Coe, Fred W. Howell, Roland N. Ibbett, Lau...
ASAP
2007
IEEE
150views Hardware» more  ASAP 2007»
15 years 10 months ago
Customizing Reconfigurable On-Chip Crossbar Scheduler
We present a design of a customized crossbar scheduler for on-chip networks. The proposed scheduler arbitrates on-demand interconnects, where physical topologies are identical to ...
Jae Young Hur, Todor Stefanov, Stephan Wong, Stama...
SIGMOBILE
2010
147views more  SIGMOBILE 2010»
15 years 1 months ago
TCPSpeaker: clean and dirty sides of the same slate
As new approaches toward clean-slate network transport continue to emerge in the wireless domain and beyond, so grows the difficulty of conducting reproducible, head-to-head evalu...
Dan Levin, Harald Schiöberg, Ruben Merz, Cigd...
PODC
2009
ACM
16 years 7 months ago
On a selfish caching game
In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast t...
Pietro Michiardi, Carla-Fabiana Chiasserini, Claud...