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» Design and implementation of a network simulation system
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SAGA
2005
Springer
15 years 11 months ago
Self-replication, Evolvability and Asynchronicity in Stochastic Worlds
We consider temporal aspects of self-replication and evolvability – in particular, the massively asynchronous parallel and distributed nature of living systems. Formal views of s...
Chrystopher L. Nehaniv
IPPS
2010
IEEE
15 years 4 months ago
Scalable multi-pipeline architecture for high performance multi-pattern string matching
Multi-pattern string matching remains a major performance bottleneck in network intrusion detection and anti-virus systems for high-speed deep packet inspection (DPI). Although Aho...
Weirong Jiang, Yi-Hua Edward Yang, Viktor K. Prasa...
FPGA
2010
ACM
232views FPGA» more  FPGA 2010»
15 years 6 months ago
High-throughput bayesian computing machine with reconfigurable hardware
We use reconfigurable hardware to construct a high throughput Bayesian computing machine (BCM) capable of evaluating probabilistic networks with arbitrary DAG (directed acyclic gr...
Mingjie Lin, Ilia Lebedev, John Wawrzynek
SENSYS
2010
ACM
15 years 4 months ago
The Jigsaw continuous sensing engine for mobile phone applications
Supporting continuous sensing applications on mobile phones is challenging because of the resource demands of long-term sensing, inference and communication algorithms. We present...
Hong Lu, Jun Yang, Zhigang Liu, Nicholas D. Lane, ...
MM
2006
ACM
89views Multimedia» more  MM 2006»
16 years 7 days ago
Towards scalable delivery of video streams to heterogeneous receivers
The required real-time and high-rate transfers for multimedia data severely limit the number of requests that can be serviced concurrently by Video-on-Demand (VOD) servers. Resour...
Bashar Qudah, Nabil J. Sarhan