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» Design and implementation of a network simulation system
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EDUTAINMENT
2007
Springer
16 years 24 days ago
Teaching Structured Development of Virtual Reality Systems Using P-VoT
Learning to build and test virtual reality (VR) systems is difficult due to the many required knowledge (e.g. computer graphics, sound processing, simulation, interaction, etc.) an...
Jinseok Seo, Gerard Jounghyun Kim
EMSOFT
2008
Springer
15 years 8 months ago
Automatically transforming and relating Uppaal models of embedded systems
Relations between models are important for effective automatic validation, for comparing implementations with specifications, and for increased understanding of embedded systems d...
Timothy Bourke, Arcot Sowmya
SRDS
2007
IEEE
16 years 27 days ago
RAPID: Reliable Probabilistic Dissemination in Wireless Ad-Hoc Networks
In this paper, we propose a novel ReliAble ProbabIlistic Dissemination protocol, RAPID, for mobile wireless ad-hoc networks that tolerates message omissions, node crashes, and sel...
Vadim Drabkin, Roy Friedman, Gabriel Kliot, Marc S...
DEXA
2007
Springer
173views Database» more  DEXA 2007»
16 years 24 days ago
A P2P Technique for Continuous k-Nearest-Neighbor Query in Road Networks
Due to the high frequency in location updates and the expensive cost of continuous query processing, server computation capacity and wireless communication bandwidth are the two li...
Fuyu Liu, Kien A. Hua, Tai T. Do
INFOCOM
2010
IEEE
15 years 5 months ago
On Scheduling for Minimizing End-to-End Buffer Usage over Multihop Wireless Networks
—While there has been much progress in designing backpressure based stabilizing algorithms for multihop wireless networks, end-to-end performance (e.g., end-to-end buffer usage) ...
V. J. Venkataramanan, Xiaojun Lin, Lei Ying, Sanja...