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» Design and implementation of a network simulation system
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EUROSSC
2007
Springer
16 years 29 days ago
CenceMe - Injecting Sensing Presence into Social Networking Applications
Abstract. We present the design, prototype implementation, and evaluation of CenceMe, a personal sensing system that enables members of social networks to share their sensing prese...
Emiliano Miluzzo, Nicholas D. Lane, Shane B. Eisen...
NOSSDAV
2004
Springer
16 years 4 days ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
NETWORK
2006
218views more  NETWORK 2006»
15 years 6 months ago
Quality of service for packet telephony over mobile ad hoc networks
IP telephony over mobile ad hoc networks is a topic of emerging interest in the research arena as one of the paths toward the fixed-mobile convergence in telecommunications networ...
Paolo Giacomazzi, Luigi Musumeci, Giuseppe Caizzon...
RAID
2009
Springer
16 years 1 months ago
Regular Expression Matching on Graphics Hardware for Intrusion Detection
The expressive power of regular expressions has been often exploited in network intrusion detection systems, virus scanners, and spam filtering applications. However, the flexibl...
Giorgos Vasiliadis, Michalis Polychronakis, Spyros...
GECCO
2005
Springer
16 years 9 days ago
Optimizing parameters of a mobile ad hoc network protocol with a genetic algorithm
Mobile ad hoc networks are typically designed and evaluated in generic simulation environments. However the real conditions in which these networks are deployed can be quite diff...
David J. Montana, Jason Redi