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» Design and implementation of a network simulation system
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FPL
2007
Springer
106views Hardware» more  FPL 2007»
16 years 29 days ago
RAMP Blue: A Message-Passing Manycore System in FPGAs
We are developing a set of reusable design blocks and several prototype systems for emulation of multi-core architectures in FPGAs. RAMP Blue is the first of these prototypes and...
Alex Krasnov, Andrew Schultz, John Wawrzynek, Greg...
PODC
2009
ACM
16 years 7 months ago
On a selfish caching game
In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast t...
Pietro Michiardi, Carla-Fabiana Chiasserini, Claud...
SIGMOBILE
2010
147views more  SIGMOBILE 2010»
15 years 1 months ago
TCPSpeaker: clean and dirty sides of the same slate
As new approaches toward clean-slate network transport continue to emerge in the wireless domain and beyond, so grows the difficulty of conducting reproducible, head-to-head evalu...
Dan Levin, Harald Schiöberg, Ruben Merz, Cigd...
KBSE
2007
IEEE
16 years 1 months ago
Adaptation hiding modularity
Growth in the complexity of computing systems, in the dynamism of the environments they operate in, and the need for timely adaptations as conditions change, now pose significant...
Yuanyuan Song
SIGMETRICS
2008
ACM
124views Hardware» more  SIGMETRICS 2008»
15 years 6 months ago
Class-of-service in ip backbones: informing the network neutrality debate
The benefit of Class-of-Service (CoS) is an important topic in the "Network Neutrality" debate. Proponents of network neutrality suggest that over-provisioning is a viab...
Murat Yuksel, Kadangode K. Ramakrishnan, Shivkumar...