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» Design and implementation of a network simulation system
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ICPP
2000
IEEE
15 years 10 months ago
A Problem-Specific Fault-Tolerance Mechanism for Asynchronous, Distributed Systems
The idle computers on a local area, campus area, or even wide area network represent a significant computational resource--one that is, however, also unreliable, heterogeneous, an...
Adriana Iamnitchi, Ian T. Foster
CSE
2009
IEEE
16 years 1 months ago
On the Design of a Suitable Hardware Platform for Protocol Stack Processing in LTE Terminals
—In this paper we present a design methodology for the identification and development of a suitable hardware platform (including dedicated hardware accelerators) for the data pl...
Sebastian Hessel, David Szczesny, Shadi Traboulsi,...
CDC
2010
IEEE
118views Control Systems» more  CDC 2010»
15 years 1 months ago
Networked clock synchronization based on second order linear consensus algorithms
In this paper a distributed algorithm for clock synchronization is proposed. This algorithm is based on an extension of the consensus algorithm able to synchronize a family of dou...
Ruggero Carli, Sandro Zampieri
IMC
2006
ACM
16 years 20 days ago
Comprehensive view of a live network coding P2P system
In this paper we present the first implementation of a P2P content distribution system that uses Network Coding. Using results from live trials with several hundred nodes, we pro...
Christos Gkantsidis, John Miller, Pablo Rodriguez
SIGOPSE
1998
ACM
15 years 11 months ago
Distributed virtual machines: a system architecture for network computing
Modern virtual machines, such as Java and Inferno, are emerging as network computing s. While these virtual machines provide higher-level abstractions and more sophisticated servi...
Emin Gün Sirer, Robert Grimm, Brian N. Bersha...