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» Design and implementation of a network simulation system
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CODES
2010
IEEE
15 years 4 months ago
Improving platform-based system synthesis by satisfiability modulo theories solving
Due to the ever increasing system complexity, deciding whether a given platform is sufficient to implement a set of applications under given constraints becomes a serious bottlene...
Felix Reimann, Michael Glaß, Christian Haube...
MIDDLEWARE
2007
Springer
16 years 23 days ago
Securing peer-to-peer media streaming systems from selfish and malicious behavior
We present a flexible framework for throttling attackers in peerto-peer media streaming systems. In such systems, selfish nodes (e.g., free riders) and malicious nodes (e.g., DoS ...
William Conner, Klara Nahrstedt
JIPS
2006
110views more  JIPS 2006»
15 years 6 months ago
Monitoring Systems for Embedded Equipment in Ubiquitous Environments
: Accurate and efficient monitoring of dynamically changing environments is one of the most important requirements for ubiquitous network environments. Ubiquitous computing provide...
Ji-Hye Bae, Hee-Kuk Kang, Yoon-Young Park, Jung-Ho...
INFOCOM
2007
IEEE
16 years 28 days ago
Exploring VoD in P2P Swarming Systems
Abstract—Digital media companies have recently started embracing P2P networks as an alternative distribution mechanism. However, with current P2P swarming systems users need to d...
Siddhartha Annapureddy, Saikat Guha, Christos Gkan...
KBSE
2002
IEEE
15 years 11 months ago
An Approach to Rapid Prototyping of Large Multi-Agent Systems
Engineering individual components of a multi-agent system and their interactions is a complex and error-prone task in urgent need of methods and tools. Prototyping is a valuable t...
Wamberto Weber Vasconcelos, Carles Sierra, Marc Es...