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» Design and implementation of a network simulation system
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DATE
2005
IEEE
143views Hardware» more  DATE 2005»
16 years 7 days ago
galsC: A Language for Event-Driven Embedded Systems
— We introduce galsC, a language designed for programming event-driven embedded systems such as sensor networks. galsC implements the TinyGALS programming model. At the local lev...
Elaine Cheong, Jie Liu
CODES
2007
IEEE
15 years 10 months ago
A computational reflection mechanism to support platform debugging in SystemC
System-level and Platform-based design, along with Transaction Level modeling (TLM) techniques and languages like SystemC, appeared as a response to the ever increasing complexity...
Bruno Albertini, Sandro Rigo, Guido Araujo, Cristi...
MUE
2009
IEEE
144views Multimedia» more  MUE 2009»
16 years 1 months ago
Maxtream: Stabilizing P2P Streaming by Active Prediction of Behavior Patterns
In theory, peer-to-peer (P2P) based streaming designs and simulations provide a promising alternative to serverbased streaming systems both in cost and scalability. In practice ho...
Shay Horovitz, Danny Dolev
EH
2002
IEEE
129views Hardware» more  EH 2002»
15 years 11 months ago
The BioWall: An Electronic Tissue for Prototyping Bio-Inspired Systems
In this article, we present the BioWall, a giant reconfigurable computing tissue developed to implement machines according to the principles of our Embryonics (embryonic electroni...
Gianluca Tempesti, Daniel Mange, André Stau...
MOBIHOC
2009
ACM
16 years 7 months ago
Fine-grained boundary recognition in wireless ad hoc and sensor networks by topological methods
Location-free boundary recognition is crucial and critical for many fundamental network functionalities in wireless ad hoc and sensor networks. Previous designs, often coarse-grai...
Dezun Dong, Yunhao Liu, Xiangke Liao