Sciweavers

4138 search results - page 212 / 828
» Design and implementation of a network simulation system
Sort
View
AIIDE
2008
15 years 8 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
EUROSYS
2007
ACM
16 years 3 months ago
Removing the memory limitations of sensor networks with flash-based virtual memory
Virtual memory has been successfully used in different domains to extend the amount of memory available to applications. We have adapted this mechanism to sensor networks, where,...
Andreas Lachenmann, Pedro José Marró...
LCN
2007
IEEE
16 years 25 days ago
Sensor Networking in Aquatic Environments - Experiences and New Challenges
Abstract—In this paper we present the design and implementation of a small-scale marine sensor network. The network monitors the temperature in the Baltic Sea on different height...
Thiemo Voigt, Fredrik Österlind, Niclas Finne...
ICNP
2006
IEEE
16 years 17 days ago
The Delicate Tradeoffs in BitTorrent-like File Sharing Protocol Design
— The BitTorrent (BT) file sharing protocol is popular due to its scalability property and the incentive mechanism to reduce free-riding. However, in designing such P2P file sh...
Bin Fan, Dah-Ming Chiu, John C. S. Lui
CDC
2009
IEEE
139views Control Systems» more  CDC 2009»
15 years 11 months ago
A bio-plausible design for visual attitude stabilization
— We consider the problem of attitude stabilization using exclusively visual sensory input, and we look for a solution which can satisfy the constraints of a “bio-plausible” ...
Andrea Censi, Shuo Han, Sawyer B. Fuller, Richard ...